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Battle system and Stats (Read and vote)

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Stat and Battle sysetm

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Battle system and Stats (Read and vote)

Post by Cut♠ on Sat Dec 10, 2011 6:42 pm

Battle System

This is the battle system I have came up with. There are pro's and con's to stats and battles system. Many people like the stat system idea while others do not. We will have a poll to see if our site should have them. I have created my very own battle system and will explain it.

First part of the battle system is HP. Why use hp ? Some people might asked. The reason for Hp is to end long battles. Or limit the amount of damage a person can take. Sure rp skills pay a big factor in this. The Hp system will not regulate if you die or not,only if you take heavy damage, and multiple attacks how long it will take until you faint. How ever if you do have the rp skills to kill an opponent. Death is just common sense and naruto sense. So you can die with out fainting. A mod will have the review the death and approved the death. Hp people will be based off ranks and will not change by stat training. This is to prevent people from having like 10,000 hp and crazy stuff like that.

Hp Points

C-Rank (Chuunin, and C-Rank missing Ninja) : They will be given a 150 hp points.
B-Rank (Jounin, and B-Rank missing Ninja) : They will be given a 200 hp points.
A-Rank (Anbu, and A-Rank missing Ninja) : They will be given a 250 hp points.
S-Rank (Kages,S-Rank characters and S-Rank missing Ninja) : They will be given a 300 hp points.
SS-Rank (Emperor,Kages (that have ranked up),Rebel leader and SS-Rank missing Ninja) : They will be given a 350 hp points.

Now how this work out during role play battles, this will take calculator work but will make it easier in determining a winner. Each jutsu will be able to have damage points so if you are hit you will lose Hp. You must subtract the amount of damage from your hp. Based strikes such as weapons, and taijutsu will also give damage. If your health is reduced to 0 you do not die, but only faint. Now if some one suffer a Chidori attack to the head, common sense says your dead no questions asked.

Cannon Jutsu Damage percentage

C-Rank Jutsu: deals only 25 % of damage, meaning 25 damage points.
B-Rank Jutsu: deals only 50 % of damage, meaning 50 damage points.
A-Rank Jutsu: deals only 75 % of damage, meaning 75 damage points.
S-Rank Jutsu: deals only 100 % of damage, meaning 100 damage points.
SS-Rank Jutsu: deals only 125 % of damage, meaning 125 damage points.

((I will allow people to set their own damage ratio for custom jutsu but please make it similar to these. I don't want to see a C-Rank jutsu even close to 50 % of damage.))

Basic Damage percentage
Kuni and projectile weapons : will deal 15 % or damage for a single one, meaning one kuni (or projectile weapon) can deal only 15 damage points if you are hit by one.
Swords and melee weapons: will deal 20 % of damage will a single strike,meaning strike can deal only 15 damage points if you are hit by one.((Also keep in mind we know what a killing attack is , if you get slashed in half or take damage to internal organs your dead no questions asked.))
Basic melee strikes:is 10 % of your strength, meaning if you have 100 strength you will only deal 10 damage points per strike landed.

Cannon Taijutsu damage percentage
C-Rank Jutsu: deals only 15 % of damage, meaning 15 damage points.
B-Rank Jutsu: deals only 30 % of damage, meaning 30 damage points.
A-Rank Jutsu: deals only 60 % of damage, meaning 60 damage points.
S-Rank Jutsu: deals only 90 % of damage, meaning 90 damage points.
SS-Rank Jutsu: deals only 120 % of damage, meaning 120 damage points.

Cannon Nintaijutsu
C-Rank Jutsu: deals only 30 % of damage, meaning 30 damage points.
B-Rank Jutsu: deals only 60 % of damage, meaning 60 damage points.
A-Rank Jutsu: deals only 90 % of damage, meaning 90 damage points.
S-Rank Jutsu: deals only 120 % of damage, meaning 120 damage points.
SS-Rank Jutsu: deals only 150 % of damage, meaning 150 damage points.
((I will allow people to set their own damage ratio for custom jutsu but please make it similar to these. I don't want to see a C-Rank jutsu even close to 30 % of damage.))

Cannon KG jutsu damage percentage
C-Rank Jutsu: deals only 35 % of damage, meaning 35 damage points.
B-Rank Jutsu: deals only 70 % of damage, meaning 70 damage points.
A-Rank Jutsu: deals only 105 % of damage, meaning 105 damage points.
S-Rank Jutsu: deals only 140 % of damage, meaning 140 damage points.
SS-Rank Jutsu: deals only 175 % of damage, meaning 175 damage points.

((I will allow people to set their own damage ratio for custom jutsu but please make it similar to these. I don't want to see a C-Rank jutsu even close to 50 % of damage.))

Now you only have to post your hp when damage was been given, to show your character have taken damage. If your opponent fails to dodge an attack the he may be auto hitted. You also can auto hit if you fail to post after two days.

The second part of the battle system is the chakra system. Every jutsu cost chakra to use even taijutsu. This is a key part in our battle system. This will limit the amount of chakra you have. It also be used to regulate the amount of jutsu you can use in a fight. This will stop a lot of people from using only A-Rank jutsu in a fight or even all S-Rank.

Each chakra will be set by rank and if you have a bijuu or not. Chakra can not be trained to gain more, however certain things in our site will be used to help you gain extra chakra such as bijuu, curse marks and sage mode.

C-Rank (Chuunin, and C-Rank missing Ninja) : They will be given a 150 chakra points.
B-Rank (Jounin, and B-Rank missing Ninja) : They will be given a 200 chakra points.
A-Rank (Anbu, and A-Rank missing Ninja) : They will be given a 250 chakra points.
S-Rank (Kages,S-Rank characters and S-Rank missing Ninja) : They will be given a 300 chakra points.
SS-Rank (Emperor,Kages (that have ranked up),Rebel leader and SS-Rank missing Ninja) : They will be given a chakra points.

Each jutsu cost chakra points, though some will vary from others. Like Taijutsu will be less then Ninjutsu and genjutsu, but nintaijutsu will cost much more as it is combining two skills. On this site we offer our members to combined skills to form new ones. Keep in mind while doing this the chakra cost will be similar to Nintaijutsu.

The chakra cost of cannon ninjutsu
C-Rank Jutsu: cost only 15 % of chakra, meaning 15 chakra points.
B-Rank Jutsu: cost only 30 % of chakra, meaning 30 chakra points.
A-Rank Jutsu: cost only 60 % of chakra, meaning 60 chakra points.
S-Rank Jutsu: cost only 90 % of chakra, meaning 90 chakra points.
SS-Rank Jutsu: cost only 120 % of chakra, meaning 120 chakra points.

The chakra cost cannon genjutsu
C-Rank Jutsu: cost only 25 % of chakra, meaning 25 chakra points.
B-Rank Jutsu: cost only 50 % of chakra, meaning 50 chakra points.
A-Rank Jutsu: cost only 75 % of chakra, meaning 75 chakra points.
S-Rank Jutsu: cost only 100 % of chakra, meaning 100 chakra points.
SS-Rank Jutsu: cost only 125 % of chakra, meaning 125 chakra points.

((When making genjutsu or even using the cannons please state how long the jutsu last (How many post).))

The Chakra cost of cannon taijutsu
C-Rank Jutsu: cost only 10 % of chakra, meaning 10 chakra points.
B-Rank Jutsu: cost only 20 % of chakra, meaning 20 chakra points.
A-Rank Jutsu: cost only 30 % of chakra, meaning 30 chakra points.
S-Rank Jutsu: cost only 40 % of chakra, meaning 40 chakra points.
SS-Rank Jutsu: cost only 50% of chakra, meaning 50 chakra points.

The Chakra cost of cannon nintaijutsu
C-Rank Jutsu: cost only 25 % of chakra, meaning 25 chakra points.
B-Rank Jutsu: cost only 50 % of chakra, meaning 50 chakra points.
A-Rank Jutsu: cost only 75 % of chakra, meaning 75 chakra points.
S-Rank Jutsu: cost only 100 % of chakra, meaning 100 chakra points.
SS-Rank Jutsu: cost only 125 % of chakra, meaning 125 chakra points.

The Chakra cost of cannon Kg Jutsu
C-Rank Jutsu: cost only 25 % of chakra, meaning 25 chakra points.
B-Rank Jutsu: cost only 50 % of chakra, meaning 50 chakra points.
A-Rank Jutsu: cost only 75 % of chakra, meaning 75 chakra points.
S-Rank Jutsu: cost only 100 % of chakra, meaning 100 chakra points.
SS-Rank Jutsu: cost only 125 % of chakra, meaning 125 chakra points.

Every time you use a jutsu please subtract you chakra amount and place it in a post as long with a spoiler of the jutsu. Also D-rank and E-Rank jutsu will only cost you 10 chakra points. I didn't put them because most people will be C-Rank and above.

Chakra Boost system (Sage mode, Curse Marks, and Bijuu boost)

First i will explain the bijuu form of chakra increase. Before you can receive the chakra boost you must have your tailed forms created and trained. The Bijuu as we know give a high boost in chakra , that's the reason theirs will be set so high.

Bijuu Chakra increase
1 tail:+50 chakra points
2 tails:+75 chakra points
3 tails:+100 chakra points
4 tails:+125 chakra points
5 tails:+150 chakra points
6 tails:+175 chakra points
7 tails:+200 chakra points
8 tails:+225 chakra points
9 tails:+250 chakra points

The next increase are curse marks. Curse marks will go by levels. There are three differnt levels and different forms of curse marks. You must make your own curse mark ability but the chakra increase is standard and will not change.

Curse Marks Increase
Level 1:+75 chakra points
Level 2:+125 chakra points
Level 3:+200 chakra points

Senjustu or other wise known as sage mode allows the user to bring in energy. I will create a set of sage mode forms, dividing it into four different levels. Sage mode must be made to receive any other gains.

Sage Mode Increase
Level 1:+75 chakra points
Level 2:+125 chakra points
Level 3:+200 chakra points
Level 4:+225 chakra points

Now I will get down to our basic stats. The stats play a big role in your character. The reason I like stats is that it gives people more reason to train and rp. You can gain more these stats as battle rewards,training, and also rping rewards. Our stats are based of basic things Ninja uses speed, strength, endurance , and accuracy.

Speed : speed is used to determine how you character can move. Speed can also be used for reflexes, hand sign speed, and how fast you can respond to an attack. The reason we use this is a stat is so people won't have argue over who is faster.But remember rp skills can win over stats any day.

Strength: strength determines how strong your character is. This is good for physical attacks. If you have 5 strength points you can not lift a single kuni. Strength will determine how heavy of weapon's you can carry.

Endurance: Endurance is how much damage you can with stand. Depending on how your endurance will determine how less of damage you take from attacks. If you have high endurance you will have to find the differences between the attack power and your own endurance level. Instead of taking the full amount of damage if your endurance is higher then the damage you only take the difference .

Accuracy: Accuracy is more made for weapon users. And people who use projectiles, it can also help with jutsu. Accuracy is more of something that conflicts angst speed. If you have more accuracy then your opponents speed that increase your chances of hitting them based on the differences. This stops people from dodging projectile weapons all day long.

((If you guys vote yes on the stats I will make training rules and set a limit for each starting rank))



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Cut♠
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Re: Battle system and Stats (Read and vote)

Post by Fey on Sat Dec 10, 2011 8:16 pm

I really believe this will be a pain in the ass. I Prefer you to make a stamina state bar for Taijutsu. However I truly dislike the idea of stats it's going to do to much and speed shouldn't catalog movement speed and attack speed and hand sign speed.
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Re: Battle system and Stats (Read and vote)

Post by Kyōfu Namikaze on Sun Dec 11, 2011 12:00 am

nice and easy

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Re: Battle system and Stats (Read and vote)

Post by Kai Terumi on Sun Dec 11, 2011 2:41 am

Im fucking against them. Sites die far to easy and stats can op people quickly. I dunno if id be capable of sticking around if stats are here sorry
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Re: Battle system and Stats (Read and vote)

Post by Fey on Sun Dec 11, 2011 3:17 am

TY Kai. Turns a lot of people away from the site with stats. I believe the site is too new for stat atm. Even then ( If I was a staff) I would prefer a perk system.Instead of stats. I know Kyo is intellectual enough to aid me
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Re: Battle system and Stats (Read and vote)

Post by Cut♠ on Sun Dec 11, 2011 3:24 am

Vote No then lol
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Re: Battle system and Stats (Read and vote)

Post by Fey on Sun Dec 11, 2011 4:01 am

I was the first no.
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Re: Battle system and Stats (Read and vote)

Post by Onigami Ayumu on Sun Dec 11, 2011 4:39 pm

Stats is really gonna make the site corn. I voted no.
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Re: Battle system and Stats (Read and vote)

Post by Kyōfu Namikaze on Sun Dec 11, 2011 4:43 pm

hmm Well Cut maybe we shouldn't go along with a stat system. Let's wait it out and see how the site goes without it.

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Re: Battle system and Stats (Read and vote)

Post by Akki on Mon Dec 12, 2011 12:54 am

fawk nao!

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